Answer Interview Questions For Production Bonuses
At different points in a player’s career, and especially at the beginning, they will be asked interview questions and given situations that give them the chance to improve or hurt relationships in a certain area. Questions could be about anything from the secret to a good performance to why a partner isn’t doing well with the same tools. It’s important for players to think about how their answers might affect their team. Be careful in these interview settings, because a bad answer could hurt the morale of a department or make a teammate lose faith in you.
In the same way, these interview questions will give you the chance to get bonuses like development boosts, so it’s important to compliment a department when you want to add new upgrades there, since these bonuses can speed up production time, lower the risk of failed development, and make your race car perform better overall. Most of the time, interviews will happen at the end of each season, but they may also happen on race weekends.
Fill Activity Slots
At the beginning of a Career season and in the time between races, players can choose from a variety of activities to add to the calendar. Each activity takes a different amount of time and gives different awards. It’s up to each player to decide what they want to work on. But it’s important to try to use as much of the time as possible and plan the team tasks well.
Benefits can include extra cash, better statistics for team members, and morale boosts for different R&D areas. Some of these activities will be hard to balance. Because they may give one part of the team a bonus while taking away from the growth of another part. After certain events, like getting on the podium or winning a race, you may have access to new choices for a limited time, such as Podium Celebration Parties, which give you big boosts compared to the regular activities.
Complete Practise Sessions
Practice sessions are an important part of every race weekend. They give players extra bonuses like a lighter chassis and more efficient ERS. As well as resource points that can be used in R&D. Each practice run has three main goals: getting used to the track, setting a qualifying pace, and managing Tunnel Rush. These jobs can be done either on the track, where newer players can get a feel for how a given circuit is set up, or in “Quick Practise,” which will simulate the results of each session for more experienced players.
If a player completes all of the goals for a given focus. They will also get more Acclaim and XP in general. By finishing these sessions. The team can get points for many different parts of the car, which can help the team improve. This is also a great way to get a lot of Resource Point. Which will be very important for the car and the team as a whole.
Upgrade Facilities
Facilities are the team’s production line and backbone. They will have a big impact on how different car parts are made. Each facility has a department for research and development, as well as PR and personnel offices. These departments will affect the team’s second driver, as well as the praise and money the team gets each week.
When upgrading a building, there are four major things to think about: Fabrication, Build Time, Quality Control, and Resource Points. Fabrication will change how many parts each area can work on at once. Build Time will speed up the time it takes to make new parts. Quality Control will decide how often parts that are being made might fail, with better control making it less likely that they will fail even if they are being made quickly. Resource Points will show how many resource points this area adds each week.
Use The R&D Tab To Produce Car Upgrades
The Research and Development tab is the place where all changes and improvements to the car can be made. To stay competitive, you will need to make new parts for your car. Since all the other teams and car builders will also be working to make new parts and improve performance throughout the season. At the end of each season, changes in rules could mean that some parts need to be taken down.
The main parts of R&D are aerodynamics, chassis, powertrain, and durability. Aerodynamics will change how fast the car goes in a straight line and help it go faster generally on straights. The car’s weight and steadiness will depend on its chassi. Which will also affect things like tire wear on the racetrack. Powertrain is all about the car’s engine, how it manages energy, and how it uses fuel most efficiently. How durable a car is will affect how reliable it is. How often it breaks down mechanically or technically. And how quickly different parts of the engine wear out.